Who Just Killed Me? Audio Implementation

Articles C# production-blogs Unity
I am not, nor have I ever been a sound engineer. In fact, as a child, they had my hearing…
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How to Get on a FBI Watchlist (Shooting Feedback)

How to Get on a FBI Watchlist (Shooting Feedback)

Articles C# production-blogs Unity
Do you ever find yourself googling: “What does blood spray look like?”, “What happens when you shoot someone?”, “Man drowning”, or “How to make death feel good?” If so, you may be a FPS programmer (or a serial killer)
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Evil Scary Code Spiders

Evil Scary Code Spiders

Articles C# production-blogs Unity
I hate building tutorials. They require all sorts of unrelated systems to talk to each other. Things must talk to…
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Programmer Girl vs the evil Singletons

Programmer Girl vs the evil Singletons

C# production-blogs Unity
The first semester of capstone at Champlain College requires taking on tech debt. Teams compete under very tight deadlines for…
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Onboarding to Scorch

Onboarding to Scorch

C# production-blogs Unity
Onboarding to a new team can be a scary experience, but my new coworkers at Accidentally games were wonderful. Despite some hiccups I quickly got up to speed and became a productive team member.
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Choosing Scorch For Production 3

Choosing Scorch For Production 3

production-blogs
This semester I am happy to join Accidentally Games for the Production 3 class as the User Experience programmer. We are building a unique first person shooter that mimics the style of film noir.
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Predictive Physics For Super Villians

Predictive Physics For Super Villians

AI Articles C# Unity
Predictive physics uses basic formulas to extrapolate the position of bullets to allow for more lifelike NPC’s that can dodge.
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Blackout

Blackout

Networked Unreal
Blackout is a two player networked puzzle game based on the concept of power generation. Players work together to return power to an arctic base before they freeze to death.
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Loch Monsters

Loch Monsters

C# Kotlin Networked Unity
Loch Monsters is a multiplayer Slither.io clone built using Java and .NET sockets. It uses a client-server architecture because I wanted to be able to expand it to support many clients.
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KNOWSIRIS

KNOWSIRIS

Cloud Kotlin Networked Web
KNOWSIRIS is an internal Knowledge Base system that aggregates logging, monitoring, and cloud resources for web components to speed development, aid in crisis response and gamify best practices.
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Often Wrong But Never Uncertain

Often Wrong But Never Uncertain

Web
Often Wrong But Never Uncertain is a WordPress blog that I set up for a local writer. During this process I worked with my client to help her understand every step of the process and take ownership of her site.
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Flesh and Stone

Flesh and Stone

C# Unity
Flesh and Stone is a Doctor Who themed endless runner built in Unity with C#. I built this project solo during Game Tech 1 so the art is 100% my fault. Includes designer friendly inspector tools.
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Jinn’s Curse

Jinn’s Curse

C# Unity
Jinn’s Curse is a two player competitive resource management game. Two opposing factions battle for control of territory while gathering the resources they need to curse their opponents.
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Leviathan

Leviathan

C# Unity
Leviathan is an exciting and challenging platformer that I built during Game Tech 1. It has an interactive tutorial system and multiple types of platforms. Can you survive? Many have tried, few succeed.
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