I am not, nor have I ever been a sound engineer. In fact, as a child, they had my hearing…
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How to Get on a FBI Watchlist (Shooting Feedback)
Do you ever find yourself googling: “What does blood spray look like?”, “What happens when you shoot someone?”, “Man drowning”, or “How to make death feel good?” If so, you may be a FPS programmer (or a serial killer)
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Evil Scary Code Spiders
I hate building tutorials. They require all sorts of unrelated systems to talk to each other. Things must talk to…
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Programmer Girl vs the evil Singletons
The first semester of capstone at Champlain College requires taking on tech debt. Teams compete under very tight deadlines for…
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Onboarding to Scorch
Onboarding to a new team can be a scary experience, but my new coworkers at Accidentally games were wonderful. Despite some hiccups I quickly got up to speed and became a productive team member.
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Choosing Scorch For Production 3
This semester I am happy to join Accidentally Games for the Production 3 class as the User Experience programmer. We are building a unique first person shooter that mimics the style of film noir.
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Often Wrong But Never Uncertain
Often Wrong But Never Uncertain is a WordPress blog that I set up for a local writer. During this process I worked with my client to help her understand every step of the process and take ownership of her site.
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Flesh and Stone
Flesh and Stone is a Doctor Who themed endless runner built in Unity with C#. I built this project solo during Game Tech 1 so the art is 100% my fault. Includes designer friendly inspector tools.
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Jinn’s Curse
Jinn’s Curse is a two player competitive resource management game. Two opposing factions battle for control of territory while gathering the resources they need to curse their opponents.
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