Predictive Physics For Super Villians
Predictive physics uses basic formulas to extrapolate the position of bullets to allow for more lifelike NPC's that can dodge.
Predictive physics uses basic formulas to extrapolate the position of bullets to allow for more lifelike NPC's that can dodge.
Blackout is a two player networked puzzle game based on the concept of power generation. Players work together to return power to an arctic base before they freeze to death.
Loch Monsters is a multiplayer Slither.io clone built using Java and .NET sockets. It uses a client-server architecture because I wanted to be able to expand it to support many clients.
KNOWSIRIS is an internal Knowledge Base system that aggregates logging, monitoring, and cloud resources for web components to speed development, aid in crisis response and gamify best practices.
Often Wrong But Never Uncertain is a WordPress blog that I set up for a local writer. During this process I worked with my client to help her understand every step of the process and take ownership of her site.
Flesh and Stone is a Doctor Who themed endless runner built in Unity with C#. I built this project solo during Game Tech 1 so the art is 100% my fault. Includes designer friendly inspector tools.